Single ray is stopping at the right time. 2021-12-21 11:29

Multiple rays cast at once in a 2D environment. 2021-12-21 13:36

Mapping to columns to simulate 3D is working, but the fish eye fix is not 2021-12-21 15:13

Fisheye is fixed but now there’s a problem with slight angles going through walls. 2021-12-23 09:28

Wall glitch fixed. 2021-12-23 11:55

Face shading added 2021-12-23 17:08

Movement and turning is improved, and face shading supports more than 2 sides. 2021-12-24 11:03

Tried adding a sky and ground 2021-12-24 12:20

Added collisions 2021-12-24 13:39

Added single color textures 2021-12-24 17:02

failed textures

Textures are working 2021-12-24 17:28

textures with fog

Added floor and ceiling, but now it’s very slow. 2021-12-26 16:22

Optimized the floors and ceiling 2021-12-26 19:18

Added display of heading and fps 2021-12-28 10:39

Refactored to use surfaces (CPU-based rendering). Much more efficient for this ray caster. 2021-12-28 12:50

Sort of fixed the bug with close walls being glitched 2021-12-28 14:41

Added texture editing 2021-12-29 13:05

Game running on Windows! Video by J-Toastie 2021-12-31 14:38

Added some GUI stuff and input boxes 2022-01-03 16:42

Fleshed out GUI system 2022-01-05 21:20

Map listing, wall editor, new map button 2022-01-16 12:38

Title page and main menu system 22022-01-19 16:56