Single ray is stopping at the right time. 2021-12-21 11:29
Multiple rays cast at once in a 2D environment. 2021-12-21 13:36
Mapping to columns to simulate 3D is working, but the fish eye fix is not 2021-12-21 15:13
Fisheye is fixed but now there’s a problem with slight angles going through walls. 2021-12-23 09:28
Wall glitch fixed. 2021-12-23 11:55
Face shading added 2021-12-23 17:08
Movement and turning is improved, and face shading supports more than 2 sides. 2021-12-24 11:03
Tried adding a sky and ground 2021-12-24 12:20
Added collisions 2021-12-24 13:39
Added single color textures 2021-12-24 17:02

Textures are working 2021-12-24 17:28

Added floor and ceiling, but now it’s very slow. 2021-12-26 16:22
Optimized the floors and ceiling 2021-12-26 19:18
Added display of heading and fps 2021-12-28 10:39
Refactored to use surfaces (CPU-based rendering). Much more efficient for this ray caster. 2021-12-28 12:50
Sort of fixed the bug with close walls being glitched 2021-12-28 14:41
Added texture editing 2021-12-29 13:05
Game running on Windows! Video by J-Toastie 2021-12-31 14:38
Fleshed out GUI system 2022-01-05 21:20
Title page and main menu system 22022-01-19 16:56